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2010-06-16Change some comments for doxygen compatibility and add Doxyfile.HEADmasterJean-Ernest Da Col16-111/+537
2010-03-18Final report, I add the exemple of move.Jean-Ernest Da Col9-284/+864
2010-03-18report : time handling and alpha-betaJérémy Jaussaud1-11/+43
2010-03-18report : spellcheckJérémy Jaussaud1-51/+54
2010-03-18Report: explain some methods.Julien Calandreau2-27/+41
2010-03-18Report : about 'valgrind' and 'gprof'Jérémy Jaussaud1-2/+78
2010-03-16report...Jean-Ernest Da Col12-864/+33322
2010-03-16Report : about isValid.cppJérémy Jaussaud1-19/+35
2010-03-16Add some line on the report.Jean-Ernest Da Col10-67/+1302
2010-03-16I added some commentsJérémy Jaussaud6-48/+103
2010-03-15Work on report.Jean-Ernest Da Col122-15/+288070
2010-03-15Some code cleaning upJérémy Jaussaud9-98/+65
2010-03-14Move improvement.Jérémy Jaussaud5-24/+17
2010-03-10gettimeofday seems to crash the parallelization.Jérémy Jaussaud2-49/+49
2010-03-10Parallelism should be effectiveJérémy Jaussaud2-49/+49
2010-03-10Move Game::BadMove() suckedJérémy Jaussaud9-28/+49
2010-03-10Some tries.Jean-Ernest Da Col5-8/+562
2010-03-10Inline improvementJérémy Jaussaud11-172/+141
2010-03-10No memory leak anymore.Jérémy Jaussaud5-24/+18
2010-03-10New timer fitted for parallelism. Problem with Game::Game(const Game &).Jérémy Jaussaud3-16/+60
2010-03-10Memory handling corrected : No more segfault catching an exeption.Jérémy Jaussaud6-110/+120
2010-03-09Just invert ligne and row in the output.Jean-Ernest Da Col3-1/+1
2010-03-09Mainly debugging of Game::MovesComputationJérémy Jaussaud6-50/+41
2010-03-09IT WORKS !!!Jérémy Jaussaud5-14/+39
2010-03-09Add server for tournament.Jean-Ernest Da Col11-17/+223
2010-03-09debug (littles details).Jean-Ernest Da Col3-17/+46
2010-03-09debugJérémy Jaussaud6-21/+13
2010-03-09A few correctedJérémy Jaussaud7-26/+34
2010-03-09Finished on Game(game).Jean-Ernest Da Col6-32/+60
2010-03-09Initial report.Jean-Ernest Da Col5-0/+121
2010-03-09work in Game::CleanFromMove()Jérémy Jaussaud3-10/+69
2010-03-08debugJérémy Jaussaud9-17/+87
2010-03-08Operator << in class group for the positions. Please look the comment.Jean-Ernest Da Col5-5/+24
2010-03-08Debug Matrice.Jean-Ernest Da Col4-17/+12
2010-03-08Minor changes in isValid.cppJérémy Jaussaud3-5/+14
2010-03-08Debug.Jérémy Jaussaud7-17/+31
2010-03-08Debug Game_MoveComputation.Jean-Ernest Da Col9-75/+115
2010-03-08First time handling with <ctime>Jérémy Jaussaud4-2/+37
2010-03-08Work for OpenMPJérémy Jaussaud5-30/+32
2010-03-07OpenMP Parallelization, need to be testedJérémy Jaussaud3-14/+29
2010-03-07display and Position, modifications lost with concurent pushesJérémy Jaussaud2-3/+40
2010-03-07std::cerr is your friendJérémy Jaussaud8-42/+34
2010-03-07A lot of change.Jérémy Jaussaud12-163/+105
2010-03-06Work on Move and Game_ChooseMove.Jérémy Jaussaud3-21/+68
2010-03-06Jérémy and me debugged.Jean-Ernest Da Col7-19/+85
2010-03-04I corrected 2 bugs in isValid.cppJérémy Jaussaud3-34/+38
2010-03-02Add PieceCount on operator << in Game.cppJean-Ernest Da Col2-0/+4
2010-03-02cout brutaly used to see why Game::isValid() returns falseJérémy Jaussaud1-4/+21
2010-03-02Game(const Game & game, const Move & move);Jérémy Jaussaud1-4/+49
2010-03-02Move and Matrice speed enhancementJérémy Jaussaud5-22/+38